Sunday, December 22, 2024

The First Descendant lead explains that the shooter’s microtransactions didn’t work properly at launch because too many purchases were made all at once

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It turns out that The First Descendant was delaying shipping microtransaction purchases to players because there were simply so many of them at launch.

When free-to-play third-person looter shooter The First Descendant launched earlier this week, it looked like a certified hit, immediately dethroning Elden Ring at the top of Steam’s best-sellers chart. It wasn’t without problems, though – players granted it a ‘Mixed’ overall review score at launch, complaining that one prevailing issue was microtransaction purchases not actually going through.

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